

You've got to admire the bare-faced balls of someone who's dared to improve the slinky clunk of the classic NCC-1701. Kirk's ship has never looked better." Starboard Bow "In Legacy, the ships look really good across all the eras. "The designs have evolved a little bit since the retro Star Trek, but a good deal of that retro feeling comes from the older production techniques and models they used, back in the day," explains Dr Davis. But that's not the only problem the set designers of Enterprise, the prequel series, couldn't bring themselves to make the ships look less futuristic than the '60s classic, which was supposed to be built nearly a century later. Streamlining a timeline that's grown so organically must be a Herculean task, especially when a good proportion of the fans would be furious, say, if the Defiant appeared before 2366. The three separate eras are continuous in terms of both the storyline and the fleet that you carry into battle each mission." "You'll see the history of the seriesįrom the beginning, and move through the evolution chronologically. So how do you get all that in? Dr Ian Lane Davis, the Doc from Mad Doc Software, explains. There's an epic, over-arching plot - and that's some arch, mister - that carries you through all the technological developments, all the Enterprises, all the Deep Space Nines, all the Voyagers and all the dinky Defiants. Legacy starts you off in the 22nd century and spans centuries, encompassing every Star Trek era there's ever been. Legacy has a pretty adventurous selling point, that'll have the more outdoors-wary among us howling and slavering in a way that would cause a vicar to shuffle awkwardly in his chair. And when you consider the E3 presentation, which evoked the classic Wrath Of Khan, you're carrying one excited basket of chaps. Following the good-bad rule, Star Trek: Legacy should be great. Then they released Armada 2 - a disappointingly samey rehash of the first. Armada was a fine, playable RTS that gave fans a great Borg storyline. If this is the case for the games, Mad Doc Software have some encouraging form. It can be paraphrased thus - the odd-numbered films do the same for your sense of Trek devotion as having William Shatner break into your house, slap your dog and empty a sack of vipers into the cutlery drawer. The Even-Numbered is a cliche among anyone with even a vague knowledge of the Star Trek films.
